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When Yuji Naka and the Sonic
Team said they'll be working on 5 projects for
the year 2000, everyone wondered what the five
game will be. Could it be Nights?, Burning
Rangers 2?, Sonic Adventure?. Just before the
North Ameirca launch onf the Dreamcast, the Sonic
Team announced Sonic Team International. The
upgraded verion had the fixed camera angesl, and
choice of different languages to choose from.
Sonic Adventure International was renamed to
simply Sonic Adventure for the North american
launch.
What could the other four
games be? Well, Yuji Naka promised at least 3 of
the games will be announced at the Tokyo Games
Show. Well, the Sonic Team did announce at least
three games, and they weren't Nights 2 or Burning
Rangers 2. Instead Yuji Naka made two totally new
games, they were Chu Chu Rocket and Samba de
Amigo. Chu Chu Rocket was a puzzle game like
Bomberman. Samba de Amigo was an odd dancing game
where the point was to hitthe right notes at the
right times. The other game was, are you ready
for this .... Phantasy Star Online. Yes, you
heard right, a Phantasy Star sequel, and yes you
did hear online.
Well, anyway, I won't keep
braggin about Sonic Team's new games. Cause this
is a preview for Sega's version of Bomberman, Chu
Chu Rocket. Chu Chu Rocket is the first game to
come with online gaming for North Ameircan and
Europeans. We were all expecting Baldur's Gate,
but it looks like Chu Chu Rocket will be first
game. The game will be arriving around March 3,
2000, and I'm pretty sure lots of people will be
running to the electronics shop to get this game.
When Chu Chu Rocket was first
shown off to the public at the Tokyo Games Show,
the gameplay confuesd everyone. But the wierd
thing is, a few months later, when the game got
released in Japan, it was the best seller the
week of the release. Wierd, isn't it?
I was reading the IGNDC review
of the game, and I still don't understand the
gameplay. So, I'll tell you how it is straight
from the IGNDC review: Chu Chu Rocket takes place
on a checkered playfield. There are two
characters youll manipulate: the mice
(Chu-Chus) and the cats (Nekos). Both Chu-Chus
and Nekos pop out of spawn points, placed at
various places across the board. The Nekos are
slow, lumbering orange blobs with gaping maws,
and will kill any Chu-Chu that they touch. Now,
both of the species arent too bright, and
follow a set movement pattern: they travel in a
straight line until they hit a wall, then they
take a ninety-degree turn to their right.
However, you have the ability to drop arrows onto
the playfield, which will redirect any Chu-Chu or
Neko in a new direction. Only three arrows can be
dropped simultaneously, and they flicker and fade
out after about ten seconds. Your goal is to herd
as many Chu-Chus as possible into your rocket,
which will fly them to safety at the end of a
round. This isnt a cut-and-dry affair, as
the Nekos will usually follow the paths of your
Chu-Chus into the rocket, causing a massive
explosion and the death of many, many innocent
Chu-Chus. The best thing to do is to lead the
Neko away from your rocket, and into your
opponents which will be sure to cause a
good deal of aggression from your best friend
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