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   When Yuji Naka and the Sonic Team said they'll be working on 5 projects for the year 2000, everyone wondered what the five game will be. Could it be Nights?, Burning Rangers 2?, Sonic Adventure?. Just before the North Ameirca launch onf the Dreamcast, the Sonic Team announced Sonic Team International. The upgraded verion had the fixed camera angesl, and choice of different languages to choose from. Sonic Adventure International was renamed to simply Sonic Adventure for the North american launch.
    What could the other four games be? Well, Yuji Naka promised at least 3 of the games will be announced at the Tokyo Games Show. Well, the Sonic Team did announce at least three games, and they weren't Nights 2 or Burning Rangers 2. Instead Yuji Naka made two totally new games, they were Chu Chu Rocket and Samba de Amigo. Chu Chu Rocket was a puzzle game like Bomberman. Samba de Amigo was an odd dancing game where the point was to hitthe right notes at the right times. The other game was, are you ready for this .... Phantasy Star Online. Yes, you heard right, a Phantasy Star sequel, and yes you did hear online.
    Well, anyway, I won't keep braggin about Sonic Team's new games. Cause this is a preview for Sega's version of Bomberman, Chu Chu Rocket. Chu Chu Rocket is the first game to come with online gaming for North Ameircan and Europeans. We were all expecting Baldur's Gate, but it looks like Chu Chu Rocket will be first game. The game will be arriving around March 3, 2000, and I'm pretty sure lots of people will be running to the electronics shop to get this game.
    When Chu Chu Rocket was first shown off to the public at the Tokyo Games Show, the gameplay confuesd everyone. But the wierd thing is, a few months later, when the game got released in Japan, it was the best seller the week of the release. Wierd, isn't it?
   I was reading the IGNDC review of the game, and I still don't understand the gameplay. So, I'll tell you how it is straight from the IGNDC review: Chu Chu Rocket takes place on a checkered playfield. There are two characters you’ll manipulate: the mice (Chu-Chus) and the cats (Nekos). Both Chu-Chus and Nekos pop out of spawn points, placed at various places across the board. The Nekos are slow, lumbering orange blobs with gaping maws, and will kill any Chu-Chu that they touch. Now, both of the species aren’t too bright, and follow a set movement pattern: they travel in a straight line until they hit a wall, then they take a ninety-degree turn to their right. However, you have the ability to drop arrows onto the playfield, which will redirect any Chu-Chu or Neko in a new direction. Only three arrows can be dropped simultaneously, and they flicker and fade out after about ten seconds. Your goal is to herd as many Chu-Chus as possible into your rocket, which will fly them to safety at the end of a round. This isn’t a cut-and-dry affair, as the Nekos will usually follow the paths of your Chu-Chus into the rocket, causing a massive explosion and the death of many, many innocent Chu-Chus. The best thing to do is to lead the Neko away from your rocket, and into your opponent’s which will be sure to cause a good deal of aggression from your best friend