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    Sega has only made two indy racing games in its history, the first was Yu Suzuki's Virtua Racing. The other is Flag to Flag on the Dreamcast. Virtua Racing came out in 1991 on the Genesis, and was the first game to ever prove that polygons aren't only for computer games. It was a hit at that time, since it was 3D racing. People were amazed to see great graphics on a 16-bit console. When the Dreamcast was launch in Japan, Sega gave indy racing games another shot. Super Speed Racing (was renamed Flag to Flag in North America) was released on the Dreamcast, but wasn't really a big hit. They gave the North American market another try, making a few graphics changes. But again, Flag to Flag failed in North America. But hey, very few indy racing or formula 1 games have ever been called a hit.
    When I first played the demo version of the game on the Generator disc, I was amazed by the graphics. The replay was amazing, so I gave the game a shot and got the full version. I was expecting the normal things I would expect from any indy racing game, fully licensed drivers, teams, and circuits. Flag to Flag passed that test, it comes with all the 18 drivers, 19 tracks, and all the CART teams. Also, after finishing the championship mode, you'll get pace cars to drive around like the Acura NSX.
    There are three modes, Arcade, Championship and Super Speed Mode. Arcade allows you to player two player split-screen or one player single track. Also allows you to choose any driver, and track. Championship mode is probably the best part about the game. You'll be able to pick a driver, and use him for the rest of the CART season. Which includes racing around 19 tracks in a order. You'll be able to change the aero dynamics, fuel amount, suspension and so one. This mode also allows you to do pit stops when needed. You'll be able to pick your damage control and weather. Super Speed is a hidden mode, you'll have to finish the Championship to get this mode. It simply mixes both Arcade and Championship mode together. You'll be able to choose a driver and track like in the Arcade mode. Then you'll be able to pick the damage and weather like in Championship mode.
    There are a lot of positive things about this game, including the great AI, the amazing graphics and replay. AI is very competitive, unlike in Monaco Grand Prix, its not so easy to pass the leader, then keep up the lead. If you make a small mistake, the oppenants will take advantage of it. Another good thing is the graphics, its very detailed. When playing with the weather cloudy or raining, its looks very similar to NFL 2K. When it rains, the amount of detail is amazing. Try the game at with the weather at rain, it looks so cool. I'm pretty sure Visual Concepts helped out with the U.S. version. The replay is very realistic, it looks like the real thing. The camera angles are very good, and gets all the good parts of the race.
    This game is probably one of the most underrated games on the Dreamcast, I think this game deservers better. But there were some negatives, like the damage area. I put the damage control on arcade, and it stil damages the car with a small nudge. Also, when the speed of the car goes very high, its very hard to turn. But still, I recommend this game to any CART,IRL, or Atlantic series fan.

Graphics: 9
Sound: 7.5
Control: 8
Gameplay: 8
Overall: 32.5

Flag to Flag
Publisher:
                      Sega
Developer:
                      Sega
# of players: 2

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