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   Capcom is one of the largest publishers and developers in the world, they are also big fans of Sega. So why shouldn't they make games for the Dreamcast? They had one game ready at the U.S. launch(Power Stone), then another came later in September(Marvel vs. Capcom), Street Fighter Alpha 3 is to come very soon, and so is Resident Evil: Code Veronica. There is 8 more fighting games coming for the Dreamcast later this year. One of them I'll tell you later in the review.
   Marvel vs. Capcom has been around on arcades for around 3 to 4 years. The game has been running in the aging CPSII arcade machine, the same one also used for Street Fighter Alpha 3. It origianlly came to the Sega Saturn in Japan, but really didn't see much of the success. Capcom gave the game another chance on the Dreamcast in Japan, and it sold very well. So, why shouldn't they bring it to North America and Europe? The game got the same amount of attention in North America and Europe.
   Marvel vs. Capcom is the new style of fighting gameplay from Capcom for those people who are getting tired of the Street Fighter series. Unlike most of the Capcom games, Marvel vs. Capcom has the fast paced action, mainly concetrating on hyper combos. Do a normal special move on this game, and you'll get a 10 hit combo. This why I like the game so much, the fast paced action and the hyper combo's. Ryu is in this game, and lets say you try his Fireball. The next thing you'll see is a big fireball from top to bottom hitting your oppenant.
   Marvel vs. Capcom doesn't really have a lot of fighters, there are 15 unlocked characters, and 4 locked characters. But wait, there's more, in the game, you'll get a chance to pick your partner, and there are about 20 different partners to choose from. After the first fighter dies, your partner will come out. But, they can't come out at the same time to attack your oppenant.
   At first, I found this game a bit hard to beat. The oppenants always attacked me with 10 hit combos, and special moves. I tried the return that with one of my own special moves, but it didn't work. So, I went to the Training Mode, and to practice. It took me a while, but now I know all the hyper combos, and I'll able to beat most of the characters.
   Marvel vs. Capcom comes with three modes, Training Mode, Survival Mode, and Arcade Mode. Training Mode basically lets you practice, trying out your hyper combos and such. Survival is a bit like Arcade, but with the fighters are a bit easier. Arcade Mode, is well the home conversion of the arcade version. In Survival and Arcade Mode, you'll have to go through 8 battles, then you'll meat the final boss, Onslaught. Capcom could've worked a bit on this game, because it can get boring after a while with 3 modes.
   Control is pretty simple, but its better with the arcade sticks, like the Interact Alloy Arcade Stick, or Sega Arcade Stick. The sound isn't really much, but it was okay for the fighting game.
   I loved the gameplay in MvsC, the fast paced action and hyper combos. But after mastering the hyper combo's and special moves, the game got boring. There were only 3 modes, and Survival and Arcade are basically the same. Rent this game, or go to your arcade center and try this game. But I wouldn't recommend buying this game. If your looking for a good 2D fighter, wait for Street Fighter Alpha 3 or JoJo's Bizzare Adventure. The sequel is coming very soon to the arcades, and later to the Dreamcast. I hope Marvel vs. Capcom 2 will have more modes, and more playable characters. I heard it comes with about 52 characters. If you want to check the preview for Marvel vs. Capcom 2, go to the preview section.

Graphics: 7
Sound: 7
Control: 9
Gameplay: 9.5
Overall: 32.5

Marvel vs. Capcom:
Clash of Heroes

Publisher:
             
Capcom
Developer:
             
Capcom
# of players: 2

Images
Marvel vs. Capcom: Clash of Super Heroes
Cpt. America, you better watch that dog!
Sweet gameplay isn't it?

MvsC image 1
MvsC image 2
MvsC image 3
MvsC image 4
MvsC image 5
MvsC image 6

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