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Capcom is one of the largest
publishers and developers in the world, they are
also big fans of Sega. So why shouldn't they make
games for the Dreamcast? They had one game ready
at the U.S. launch(Power Stone), then another
came later in September(Marvel vs. Capcom),
Street Fighter Alpha 3 is to come very soon, and
so is Resident Evil: Code Veronica. There is 8
more fighting games coming for the Dreamcast
later this year. One of them I'll tell you later
in the review.
Marvel vs. Capcom has been
around on arcades for around 3 to 4 years. The
game has been running in the aging CPSII arcade
machine, the same one also used for Street
Fighter Alpha 3. It origianlly came to the Sega
Saturn in Japan, but really didn't see much of
the success. Capcom gave the game another chance
on the Dreamcast in Japan, and it sold very well.
So, why shouldn't they bring it to North America
and Europe? The game got the same amount of
attention in North America and Europe.
Marvel vs. Capcom is the new
style of fighting gameplay from Capcom for those
people who are getting tired of the Street
Fighter series. Unlike most of the Capcom games,
Marvel vs. Capcom has the fast paced action,
mainly concetrating on hyper combos. Do a normal
special move on this game, and you'll get a 10
hit combo. This why I like the game so much, the
fast paced action and the hyper combo's. Ryu is
in this game, and lets say you try his Fireball.
The next thing you'll see is a big fireball from
top to bottom hitting your oppenant.
Marvel vs. Capcom doesn't
really have a lot of fighters, there are 15
unlocked characters, and 4 locked characters. But
wait, there's more, in the game, you'll get a
chance to pick your partner, and there are about
20 different partners to choose from. After the
first fighter dies, your partner will come out.
But, they can't come out at the same time to
attack your oppenant.
At first, I found this game a
bit hard to beat. The oppenants always attacked
me with 10 hit combos, and special moves. I tried
the return that with one of my own special moves,
but it didn't work. So, I went to the Training
Mode, and to practice. It took me a while, but
now I know all the hyper combos, and I'll able to
beat most of the characters.
Marvel vs. Capcom comes with
three modes, Training Mode, Survival Mode, and
Arcade Mode. Training Mode basically lets you
practice, trying out your hyper combos and such.
Survival is a bit like Arcade, but with the
fighters are a bit easier. Arcade Mode, is well
the home conversion of the arcade version. In
Survival and Arcade Mode, you'll have to go
through 8 battles, then you'll meat the final
boss, Onslaught. Capcom could've worked a bit on
this game, because it can get boring after a
while with 3 modes.
Control is pretty simple, but
its better with the arcade sticks, like the
Interact Alloy Arcade Stick, or Sega Arcade
Stick. The sound isn't really much, but it was
okay for the fighting game.
I loved the gameplay in MvsC,
the fast paced action and hyper combos. But after
mastering the hyper combo's and special moves,
the game got boring. There were only 3 modes, and
Survival and Arcade are basically the same. Rent
this game, or go to your arcade center and try
this game. But I wouldn't recommend buying this
game. If your looking for a good 2D fighter, wait
for Street Fighter Alpha 3 or JoJo's Bizzare
Adventure. The sequel is coming very soon to the
arcades, and later to the Dreamcast. I hope
Marvel vs. Capcom 2 will have more modes, and
more playable characters. I heard it comes with
about 52 characters. If you want to check the
preview for Marvel vs. Capcom 2, go to the
preview section.
Graphics: 7
Sound: 7
Control: 9
Gameplay: 9.5
Overall: 32.5 |
Marvel
vs. Capcom:
Clash of Heroes
Publisher:
Capcom
Developer:
Capcom
# of players: 2
|